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Yu-Gi-Oh! Banlist for 2023: Forbidden, Limited and Semi-limited

Yu-Gi-Oh! Banlist for 2023: Forbidden, Limited and Semi-limited

Posted by Magic Madhouse on 3rd Aug 2023

In the world of Yu-Gi-Oh!, the banlist serves as a tool for maintaining game balance by restricting or forbidding cards deemed too powerful or game-breaking. However, there are numerous powerful cards that, despite their strength, remain unbanned due to various factors. In this blog, we'll explore some of these cards and discuss why they have not been placed on the banlist.

The Powerful and Balanced: Yu-Gi-Oh! Cards That Remain Unbanned

In the world of Yu-Gi-Oh!, the banlist serves as a tool for maintaining game balance by restricting or forbidding cards deemed too powerful or game-breaking. However, there are numerous powerful cards that, despite their strength, remain unbanned due to various factors. In this blog, we'll explore some of these cards and discuss why they have not been placed on the banlist.

1. Ash Blossom & Joyous Spring

 

Ash Blossom & Joyous Spring is a powerful hand trap that can negate an opponent's card effect that involves adding a card from the Deck to the hand, sending a card from the Deck to the Graveyard, or Special Summoning a monster from the Deck. Despite its widespread usage and strength, it remains unbanned due to its fair and balanced nature. The card provides an essential layer of interaction between players, allowing them to respond to powerful plays without being too oppressive.

2. Pot of Desires

Pot of Desires is a powerful draw card that allows a player to banish the top ten cards of their Deck face-down and draw two cards. While this card can provide a significant advantage, it comes at a considerable cost. The risk associated with banishing potentially crucial cards from the Deck is what keeps Pot of Desires from being overpowered and, as a result, unbanned.

3. Borreload Dragon

 

Borreload Dragon is a powerful Link 4 monster that can target and take control of an opponent's monster during the Battle Phase, as well as reduce the ATK and DEF of an opponent's monster by 500. Despite its powerful effects, Borreload Dragon remains unbanned due to its high summoning requirements and the fact that it is relatively easy to counter. Its effects can be negated by common cards such as Infinite Impermanence and Effect Veiler, and it can be destroyed or removed from the field by many removal cards.

4. Evenly Matched

 

Evenly Matched is a potent Trap Card that can be activated during the Battle Phase to banish cards from the opponent's field until they control the same number of cards as the player who activated Evenly Matched. While this card can potentially turn the tide of a game, it remains unbanned due to its situational nature and the fact that it can be countered with cards like Solemn Judgment and Red Reboot. Furthermore, players must give up their Battle Phase to activate Evenly Matched, which is a significant cost.

5. Called by the Grave

Called by the Grave is a Quick-Play Spell Card that can banish a monster from the opponent's Graveyard and negate the effects of all monsters with the same name for the rest of the turn. This card is primarily used to counter hand traps like Ash Blossom & Joyous Spring and Droll & Lock Bird. While it can significantly disrupt the opponent's strategy, it remains unbanned due to its situational nature and the fact that it does not provide a significant advantage on its own.

6. Nibiru, the Primal Being

 

Nibiru, the Primal Being is a powerful hand trap that can be activated if the opponent summons five or more monsters during their turn. By tributing all monsters on the field, Nibiru can Special Summon itself and a Token to the opponent's field. Despite its disruptive potential, Nibiru remains unbanned because it is a high-risk, high-reward card. The opponent can play around Nibiru by carefully managing their summons or by using cards like Called by the Grave to negate its effect.

7. Super Polymerization

Super Polymerization is a powerful Spell Card that allows the player to Fusion Summon a monster by using materials from either player's field. This card can disrupt the opponent's board while also providing a Fusion Summon for the player. Despite its powerful effect, Super Polymerization remains unbanned due to several factors. First, it requires the player to have a suitable Fusion Monster in their Extra Deck that can utilize the targeted materials. Second, it has a cost: the player must discard a card from their hand to activate the effect. Lastly, the card cannot be responded to, which gives it a unique niche without being too oppressive.

8. Infinite Impermanence

 

Infinite Impermanence is a versatile Trap Card that can negate the effects of a face-up monster on the field until the end of the turn. It can also be activated from the hand if the player controls no cards, making it an effective hand trap. Despite its widespread use and powerful effect, Infinite Impermanence remains unbanned because it provides essential interaction in the game without generating any advantage for the player. Its balanced nature allows it to be a strong option for negating effects without being overly powerful.

9. Cosmic Cyclone

 

Cosmic Cyclone is a Quick-Play Spell Card that allows the player to banish a Spell/Trap Card on the field by paying 1000 Life Points. This card provides a powerful form of removal, particularly against cards with Graveyard effects or cards that could be recycled. Despite its strength, Cosmic Cyclone remains unbanned due to the cost associated with its activation and the fact that it targets only one card. This ensures that the card remains a balanced form of removal without becoming overly dominant.

10. Solemn Strike

 

Solemn Strike is a Counter Trap Card that allows the player to negate the Summon of a monster or the activation of a monster effect by paying 1500 Life Points. While it can be a potent form of disruption, Solemn Strike remains unbanned because of its cost and the fact that it only negates a single action. Additionally, the card can be played around by using cards that are immune to negation or by baiting the activation of Solemn Strike with less important effects or Summons.

Yu-Gi-Oh! Banlist 2023: Forbidden Combos and Why They're Banned

Yu-Gi-Oh! is a complex and ever-evolving trading card game that requires players to develop intricate strategies to achieve victory. The game's balance is maintained by the Yu-Gi-Oh! banlist, which places restrictions on certain cards and combos that may be deemed too powerful or unhealthy for the game's competitive environment. In this article, we will discuss the Yu-Gi-Oh! banlist for 2023, focusing on forbidden combos and the reasons behind their ban. By understanding the reasoning behind these bans, players can better appreciate the importance of maintaining a fair and balanced playing field.

1. Firewall Dragon and Co-link Loops

Firewall Dragon, an iconic Link Monster, was once a centerpiece of various combo decks that utilized its ability to Special Summon monsters from the hand when a monster was summoned to a zone it pointed to. This effect, combined with its ability to return monsters from the field or Graveyard to the hand, led to endless loops and massive advantage generation. As a result, Firewall Dragon found itself on the Forbidden list to curb these degenerate combos and maintain a balanced game state.

2. Makyura the Destructor and Trap Card FTKs

Makyura the Destructor was a potent card that allowed players to activate Trap Cards from their hand during the turn they were sent to the Graveyard. This effect led to various First Turn Kill (FTK) combos, which involved using cards like Exchange of the Spirit and drawing through their entire deck to deal massive burn damage or achieve an alternative win condition. These FTK strategies were deemed unhealthy for the game, leading to Makyura the Destructor's addition to the Forbidden list.

3. Gouki Knightmare and Extra Link Lockdowns

The Gouki Knightmare deck was notorious for its ability to create unbreakable boards using the Extra Link mechanic, which involves linking monsters from both Extra Monster Zones to create a continuous chain of Link Monsters. When combined with cards like Knightmare Goblin, Mermaid, and Firewall Dragon, this strategy could lock opponents out of their Extra Monster Zone while generating massive card advantage. The Yu-Gi-Oh! banlist targeted key cards in this combo, such as Knightmare Goblin and Firewall Dragon, to prevent these oppressive boards and promote a healthier game environment.

4. Wind-Up Hand Loop and Hand Destruction

The Wind-Up archetype, particularly the infamous Wind-Up Hand Loop combo, allowed players to strip their opponents of their entire hand before they even had a chance to play. This combo revolved around cards like Wind-Up Hunter, Carrier Zenmaity, and Wind-Up Rat, enabling players to repeatedly discard cards from their opponent's hand while maintaining card advantage. To address this oppressive strategy, the Yu-Gi-Oh! banlist placed restrictions on cards like Wind-Up Carrier Zenmaity and Wind-Up Hunter, effectively dismantling the hand loop combo.

5. Performage Plushfire and Performage Damage Juggler - PePe Decks

PePe (Performage and Performapal) decks were a dominant force in the game due to their incredible consistency and ability to generate huge advantage through the use of cards like Performage Plushfire and Performage Damage Juggler. These cards enabled players to quickly swarm the field with powerful monsters and access potent Rank 4 Xyz Monsters. To address the power level of PePe decks, the Yu-Gi-Oh! banlist placed Performage Plushfire and Performage Damage Juggler on the Forbidden list.

The Yu-Gi-Oh! banlist plays an essential role in maintaining the balance and fairness of the game. By addressing specific cards and combos that threatenthe game's competitive integrity, the banlist ensures that players can enjoy a diverse and healthy metagame. As we've seen with the forbidden combos discussed in this article, the Yu-Gi-Oh! banlist for 2023 has taken decisive action against strategies that create oppressive game states or enable degenerate loops and advantage generation.

Understanding why certain combos are forbidden can help players adapt to the ever-changing game landscape and develop their own strategies within the bounds of the current banlist. It's essential to stay updated with the latest Yu-Gi-Oh! banlist changes to ensure that your deck remains compliant and competitive in the current metagame. Contact us here at Magic Madhouse for all your Yu-Gi-Oh needs.