New MTG Marvel Crossover Cards Revealed
Posted by Magic Madhouse on 10th Dec 2025
On the 9th October, we got our first look at the upcoming MTG Marvel Super Heroes set that will release next June. We;ve already seen a wide selection of comicbook characters from the Hulk, to Captain America, to Dr Doom. Let’s take a look and breakdown all of these heroes and villains.
Next June, the new Marvel Super Heroes set will drop. This will cross Magic: the Gathering over with Marvel once again, after our previous venture into the world of comics with the Spider-Man set that released earlier this year.
Last night, we got our first glimpse of what’s waiting for us once the Avengers assemble within the MTG multiverse. Let’s take a look and break down all of the heroes and villains we’ve seen so far.
Captain America, Super-Soldier
Captain America, Super-Soldier may be the most thematically flavourful of all of these new cards. He enters play with a shield counter, and while he still has that counter, he defends all of your other heroes by granting them hexproof. Given that Captain America has first strike, it’ll be difficult to knock the counter off him in combat. The first Avenger certainly lives up to his reputation as a righteous protector.
The Sentry, Golden Guardian
Thunderbolts fans are certainly going to recognise the Sentry. This card is undercosted, for its stats, but it grants an opponent a token that seems like a copy of him. There are two key differences though, the token doesn’t have vigilance and must attack every round. This means that Sentry can just block the token forever, and then strike back, since, unlike the token, he doesn’t tap when he attacks.
Attuma, Atlantean Warlord and Namor, the Sub-Mariner
People were making all sorts of predictions about what we might see in the new Marvel set, but I don’t think anyone saw merfolk typal synergies coming. Namor the Sub-Mariner can generate huge amounts of merfolk whenever you cast a noncreature spell, while Attuma, Atlantean Warlord buffs all of your merfolk up and provides card advantage when they attack. By using these two underwater warlords together you’ll be able to prove that you are the true Lord of Atlantis.
Bruce Banner and the Incredible Hulk
Bruce Banner and the Hulk are two incredibly different creatures that have been stapled together. Banner is a low cost card draw engine that lets you spend mana to dig through your deck. The Incredible Hulk is an unstoppable combat machine that can attack again, and again, and again. Individually, either of these cards would be great, but together they’re simply incredible.
Baron Helmut Zemo
Baron Helmut Zemo can reanimate cards so effectively that it’s frankly frightening. Whenever you cast a black spell, while Zemo is in play, you connive, allowing you to draw and discard. You can use the cards you throw out this way to fuel Zemo’s boast effect, which lets you bring three of the cards that you chucked into your graveyard straight back into play without needing to pay their costs.
Doctor Doom and Doom Reigns Supreme
As a creature that creates tokens that imitate it when it enters the battlefield, Doctor Doom is surprisingly similar to Gruff Triplets. Except while those goats cared about +1/+1 counters, Doctor Doom instead provides card draw and keeps himself safe by being indestructible as long as you control an artifact creature or a plan.
Speaking of plans, this is the debut of a brand new enchantment subtype. Doom Reigns Supreme is the first plan in the game. It gains counters every time you play a villain, and then when it gains its fifth counter, it can be sacrificed to steal two spells from the top of your opponent’s deck and cast them for free. A sinister scheme indeed.
Super-Skrull
True to his shapeshifting nature, Super-Skrull is a versatile toolbox of a card. This five colour legendary can use white mana to create walls, green mana to buff himself up, red mana to burn away enemy creatures, and blue mana to draw cards. Super-Skrull is a lot like Kenrith, the Returned King, if Kenrith was an evil alien.
Thunderbolts Conspiracy
Hero and villain typal themes look like they’re going to be a major theme in the upcoming Marvel set. Thunderbolts Conspiracy lets you have the best of both worlds, transforming all of your villains into heroes when they die. On top of that, it’s also a reliable recurring reanimation effect that will make it very difficult for the opponent to take any bad guys in your deck out of commission.
Quicksilver, Brash Blur
We’ve come a long way since the days of Raging Goblin. In an effect that parallels the powerful Leyline cards, Quicksilver, Brash Blur can enter play immediately if you draw him in your opening hand. This is an aggro player’s dream, and Quicksilver is even able to remain relevant as the game progresses thanks to his ability to gain a +1/+1 and a double strike counter. This mutant is an impactful card whether your game ends up being a marathon or a sprint.
World War Hulk
The mana system is fundamental to balancing Magic: the Gathering, so cards that can cheat around it are very strong. When you play World War Hulk, you can cast your next red or green creature at no cost at all. It doesn’t matter if it’s Craterhoof Behemoth, Ghalta, Stampede Tyrant, or even the Hulk himself, you’ll smash your way right through the current game state. Over your next two turns, World War Hulk then powers up the creature you brought into play with it dramatically, helping you capitalise on the massive advantage that you’ve gained to close out the game.
The Coming of Galactus
The moment The Coming of Galactus hits the table, you start a countdown that will fill everyone else at the table with dread. First, this card destroys any nonland permanent, then it begins to sap away at your opponents’ life totals, before finally Galactus himself arrives ready to devour everything in his path. With a colossal 16/16 stat line alongside trample, flying, and the ability to destroy lands when he attacks, there’s very little that can stop this cosmic devourer from eating his fill.
Moon Girl and Devil Dinosaur
The power level of Magic has increased a lot in recent years, but spending 3 mana to get a 6/6 trampler is still fantastic even in 2025. All you need to do to power up this dino-tastic duo is to draw a second card during your turn. There are a variety of cards that help easily accomplish this, from Archmage Emeritus to Merfolk Looter. Thanks to Moon Girl’s ability, though, during your turn, all you’ll need to do is cast an artifact and you’ll be guaranteed that power up and extra card draw.
Marvelling at what’s in store
For comic fans, it looks like this will definitely be a crossover to watch over. There’s a lot of power here. Whether you’re looking to slam out massive monsters like Galactus and the Hulk, or you want to do something a bit more abstract like brew a graveyard centric deck, or go for Merfolk typal there’s plenty of support here to make certain that your strategies will succeed.
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