A cabal of kobold minions have traveled the planes, seeking the secrets of magic; unearthing the ancient tomes of forgotten civilizations, bargaining with creatures of the void, and scaling the towers of fae shadowmages. Now they pass along their hard-won knowledge to you in Deep Magic for 5th Edition. Here you’ll find new schools of magic, arcane traditions, new and variant spells, magical feats, spell-slinging NPCs, and much more!
- Clockwork Magic. A clockwork cleric domain, warlock pact, wizards’ school, and 45 new and updated spells.
- Rune Magic. Runes, feats, rituals, magic items, monsters, and 32 new or updated rune spells.
- Void Magic. A Void school of magic and an arcane tradition, feats, and 13 new spells.
- Illumination Magic. An Illumination school of magic, a new feat, 21 new spells, and an Illuminator NPC.
- Ley Lines. Includes a Geomancer arcane tradition, 2 new feats, new spells, and all the effects of tapping minor and major ley lines.
- Angelic Seals. A celestial arcane tradition, 2 new feats, new spells, and the seals and wards of the heavenly powers.
- Chaos Magic. A wizard tradition, details for arcane surges, a bardic college of entropy, plus spells of pure chaotic power.
- Battle Magic. All the powers of a battle magic, ready to shape the battlefield! Includes 8 new feats and 25 spells.
- Ring Magic. The power of the dwarven lords, imbued into magical rings and spells! Includes an arcane tradition, 12 spells, 4 magic items, and a new monstrous servant.
- Shadow Magic. Make the darkness your friend, with a new Rogue archetype in the Whisper, plus spells of deepest night!
- High Elvish Magic. The magic of ancient days, restored to the present! Rituals and high magic galore!
- Blood & Doom. One for the DM’s villains and blackguards! Evil magic for villains, blood mages, and antipaladins. Your doom is upon you, heroes!
- Dragon Magic. Born in the bone, the magic of the scaled folk is ancient and powerful as the dragon mage tradition itself!
- Elemental Magic. Fire, earth, wind, and water! These spells are new takes on familiar elements.
- Heiroglyphic Magic. Ancient gods and timeless magic from desert tombs! With some similarities to Rune Magic, this form of magic depends on writing and ritual.
- Time Magic. Skip around a timeline and run circles around foes—just don’t trip yourself up in the process!
- Mythos Magic. From the Necronomicon to the elder things from beyond time, this 20-page collection of horrific magic is not for the faint of heart!
- Combat Divination. Always seeing slightly into the future, this collection of powerful battle magic puts combat casters a few seconds ahead of the curve!
- Winter Magic. With an icy hand and a bitter heart, this collection of chilling magic proves that winter has come at last!
- Alkemancy. With quicksilver and potions and an Eastern spin, this collection of infusions, acids, and transformations distills the arcane to its essence!
- Language:
- English
- Genre:
- Fantasy
- Game:
- Kobold Press 5E
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Returns Information
- Returns can be made within 14 days of purchase.
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