*DAMAGED* This product is damaged with a dented and scuffed box, and has been resealed with branded stickers.
A zero-prep roleplaying game of saving the universe by bending reality as you pull off the perfect heist.
Getting in, getting out. The disguises. The smooth-talking and careful bluffs. The stealth, the hacking, and—when the moment requires it—the quick action. And above all, the beautiful plan, so carefully researched and crafted.
Oh, you’re good at it. You and your friends, you do the impossible. It’s never as easy as it seems (not like it ever seems easy), but you pull it off—every time. And you look good doing it. Bond? Ocean? Neo? Yeah, they’re OK. You’re the real deal.
Because you’re not just master thieves. You’re master thieves from the future. And better yet: you’re Liars —a special kind of liar, a kind whose lies come true. When you lie to reality, you change it. A lock someone forgot to check. A guard who looks away at just the right moment, or a getaway car that somehow goes just a little bit faster than it can. If the mission isn’t going right, you change the rules. You take control of reality itself.
And that’s good. Because you aren’t the only liars out there.
Someone else is telling lies, and they’re big ones. Like, end-of-the-world lies. Punching-holes-in-the-universe lies. It’s not clear who they are, what they want, or how they’re doing it. What’s clear is that if you don’t do something, it’s all over. As in, all over.
Zero prep. Really.
A collaborative process between players and GM builds the heist scenario and the PCs' plan at the same time, eliminating adventure prep while setting up a heist that comes together beautifully - but with nail-biting twists and turns. The game contains complete rules and amazing GM resources to get you playing within minutes!
This deluxe box includes everything in the standard edition of Stealing Stories for the Devil...
- Liars (the primary rulebook)
- The Devil (the GM's book full of background information, secrets, and the twelve-heist season of games)
- The Stories They Steal (a GM's reference book filled with resources and information—super handy for running heists on the fly!)
- Twist, Turn, and Mission cards
- Dice
- Character and reference sheets for the players
- Dozens and dozens of maps, handouts, and other resources.
...plus an Act indicator, five player card stands, player reference cards, poster-sized maps and game aids, and Who the Devil Are You?, an entirely separate zero-prep RPG!
- Game:
- Stealing Stories for the Devil
Delivery Methods - Domestic
- Standard Delivery (1-3 day service)
- Economy Delivery (3-5 day service)
- Royal Mail 24 Tracked (1-2 day service)
- Royal Mail 48 Tracked (2-3 day service)
- Express Delivery (Next Day (Mon-Fri) service)
- Saturday Delivery (delivered on Saturday)
Returns Information
- Returns can be made within 14 days of purchase.
You can find more details on our delivery and returns policies, and the delivery methods available, here.