Ways and Means is a sourcebook for Heart: The City Beneath. Inside you’ll find a towering pile of exciting new content to delight and horrify players and GMs alike, presented in an unusual tête-bêche format that keeps your GM section carefully away from your player options.
For Players, you’ll discover new classes and callings to create your doomed delvers, alongside a bustling bazaar of new equipment, drugs, spells, artefacts, animals, and hirelings to use during your ill-fated expeditions into the Heart.
For GMs, you’ll find a sopping bucketload of unsettling and horrifying events for each domain in the Heart to make your delves truly unforgettable, accompanied by a roster of new adversaries and adventures to hurl at your unsuspecting parties, including dozens of Bounties – self-contained one-page jobs that you can plug into any ongoing game to act as a reason for player characters to chuck themselves headlong into disaster or to provide impetus for a one-shot game.
CONTAINS:
- New Mind-bending Classes: Including the freewheeling bardic Witness, the mind-warping fungal Blightborn, the Haven carrying Snail Pilgrim, and the walking body horror of the Crawler.
- New Doomed Callings: Including the muse seeking Artist, cult building Demagogue, incursion battling Containment, and self-sacrificing Protector.
- Dubious Hirelings: Expanded rules to recruit hirelings to join your delves, including such auspicious professionals as the Legbreaker, the Pole-Carrier, the Mumbler, the Cook, and more!
- Horrible Pets: Never be alone again with your choice of loyal-ish companions, like the Watch-Hog, the decidedly ignoble Heartsblood Horse, and the so-called Useless Worm
- Messed Up Weapons: An armoury of bad-day-makers that can only exist in the Heart, now placed in your morally upstanding hands.
- Ill-advised Drugs: What’s a trip to your own personal hell if you can’t have a bit of fun along the way? Sample from the platter of mind and reality altering drugs in search of enlightenment or oblivion.
- Artistic Supplies and Hot Fashion Trends: Including a paint that’s the metaphysical opposite of blue and “sculptor’s dynamite”.
- Black Market Spells: Buy unregulated spells from a shady wizard that let you step between tiers of the Heart, pin your soul to a moment in the past or absorb incoming hexes by jamming nails into a Witch’s heart.
- A Rogue’s Gallery of Cursed Objects and Arcane Artefacts: From a fate-plucking spider-strung lyre to a parasitic hive mind controlled doll, each comes with history, strange abilities, and a story to tell.
- Tragic and Uncanny Bounties: Self-contained one-page jobs that you can plug into any ongoing game to act as a reason for player characters to chuck themselves headlong into disaster or to provide impetus for a one-shot game.
- A Deluge of Delve Events: Short scenes and roleplay beats for each domain in the Heart to make your delves truly unforgettable, accompanied by a roster of new adversaries and adventures to hurl at unsuspecting parties.
- Language:
- English
- Game:
- Heart: The City Beneath
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